![]() ![]() My general rule when looking for an alternative starting location is to spend no more than 1 turn moving my settler. With the introduction of districts, it’s no longer necessary to found a city next to an ocean tile since a harbor district will also make it possible to construct ships. The final terrain to keep in mind are ocean tiles. Mountains further make it more difficult for enemies to maneuver their troops when attacking your city. Mountains are useful in providing additional science and faith to the campus and holy site districts of those types when built adjacent to said mountain. Rivers are also useful in the mid to late game when constructing certain buildings and wonders. Settling next to a river or lake gives you access to fresh water which provides additional housing from the start, meaning your city can grow larger without the need to construct additional buildings. Obviously having a resource within 1 tile of your city is preferable but as your borders expand you’ll be able to utilize resources up to 3 tiles away.Īnother thing to consider is the terrain. Survey the surrounding area for resources and ensure you have as many of them within reach as possible. However, if you have trust issues with AI decision making then here’s what you need to keep in mind to find the perfect starting location. While I have at times moved my settler a square or two before founding my initial city, I can’t remember ever starting a game on a bad location, and with limited experience, finding a more suitable starting location can be difficult. When you’re new to Civilization, I recommend settling on the spot where your settler spawns. Religious Victory: Gandhi – India, Phillip – Spain, Saladin – ArabiaĬonquest Victory: Tomyris – Scythia, Montezuma – Aztec, Barbarossa – Germany, Hojo – Japan Starting location Science Victory: Peter – Russia, Teddy – America Here are my suggestions of leaders for the various victory conditions:Ĭultural Victory: Catherine – France, Gorgo – Greece, Pericles – Greece Once a selection has been made, find a civilization and leader who is better suited to play in this type of game. I would recommend not attempting world domination just yet as that can be more daunting than the rest but this is just my personal opinion. cultural victory, science victory, religious victory, domination victory. My suggestion to picking a leader is to first think of what type of end goal you want to pursue, i.e. Each one of them is different and can be played in different ways. To offer better insight into how to earn a hard-fought Culture Victory, here are five additional tips for players.Even the base game comes bundled with a good number of leaders to play with, all with their own unique buildings, units, and traits. ![]() This is especially true if other Civs are working towards the same goal. Updated May 8, 2021, by Jack Pursey: Winning a game of Civilization VI via Culture Victory can be the most rewarding experience that the game has to offer, especially when looking at how many Great Works and Wonders have been built over the many centuries. Since it's such a glamorous way of winning, Culture Victory is also one of the toughest to accomplish. This is why it is important to know every little tip and trick that is out there so that any player deciding to play the game with the goal of a cultural victory in mind is ready for anything! ![]() RELATED: Civ 6: 14 Tips On How To Get A Diplomacy Victory Cultural Victories have a lot of stipulations to be made for them to work, and they rely a lot on a player's ability to do diplomacy well with the other nations in the game. Despite not being the most straightforward way to win in Civilization 6, winning by a cultural victory in the game provides its own kind of satisfaction and challenge. ![]()
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