Once Amadeus meets up with the Trine (a magical beacon of light), you will link up with the other two members of your team, Pontius the Knight, and Zoya the Thief, who each have their own introductory tutorial levels that showcase their unique skills and abilities. Amadeus staggers outside into a lush storybook wonderland that serves as your first of three tutorials. A rush of wind forces the door of his cottage open extinguishing the lights, then a bright light shines through the window waking him up. Obviously, Trine 2 is a sequel, although, it doesn’t require any knowledge of the first as we meet up with Amadeus the Wizard, comfortably napping after long hours researching the elusive Fireball spell. And it probably didn’t hurt that Trine 2 also offers some of the most satisfying platform-puzzle gameplay that mixes the best parts of Lost Vikings (look it up) and Portal 2.Īll hyperbole aside (if that is even possible), Trine 2: Director’s Cut is quite simply the must-own game for the Wii U and at only $20 there is no reason for you not to be playing, especially since this version packs in all the bonus adventures of the Goblin Menace along with a few other exclusive features. Trine 2 has already dazzled me twice on the two aforementioned systems and again on the PC with the Goblin Menace DLC last September, so I was eager to once again dive into this charming storybook world with soothing narration, stunning, rich, vibrant, gorgeous, amazing, (excuse me while I consult my thesaurus…), dazzling, astounding, elegant graphics. It’s a bit ironic that one of the best games to arrive on the Wii U since its launch is a port of a PC/360/PS3 game that is only available in the eShop.
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